286 cards found.

Grapeshot

Sorcery {1}{R} (2)

Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)



Color Identity: R,Red
Printings:
Mystery Booster (Common)

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Grave-Shell Scarab

Creature Insect   4 / 4   {2}{B}{G}{G} (5)

{1}, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)



Color Identity: B,G,Black,Green
Printings:
Ravnica: City of Guilds (Rare)

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Greater Good

Enchantment {2}{G}{G} (4)

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.



Color Identity: G,Green
Printings:
Magic Online Promos (Rare)

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Gruul Nodorog

Creature Beast   4 / 4   {4}{G}{G} (6)

{R}: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)



Color Identity: G,Red,Green
Printings:
Salvat 2005 (Common)

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Heart of Yavimaya

Land (0)

If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
{t}: Add {G}.
{t}: Target creature gets +1/+1 until end of turn.

This card is on the reserved list.


Color Identity: Green
Printings:
World Championship Decks 1997 (Rare)

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Heightened Awareness

Enchantment {3}{U}{U} (5)

As Heightened Awareness enters the battlefield, discard your hand.
At the beginning of your draw step, draw an additional card.
"It startles me how alive one feels on the edge of death."
—Barrin, master wizard



Color Identity: U,Blue
Printings:
Prophecy (Rare)

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Hellfire

Sorcery {2}{B}{B}{B} (5)

Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
"High on a throne of royal state . . . insatiate to pursue vain war with heav'n." —John Milton, Paradise Lost

This card is on the reserved list.


Color Identity: B,Black
Printings:
Legends (Rare)

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Hero's Resolve

Enchantment Aura   {1}{W} (2)

Enchant creature
Enchanted creature gets +1/+5.
"Destiny, chance, fate, fortune—they're all just ways of claiming your successes without claiming your failures."
—Gerrard of the Weatherlight



Color Identity: W,White
Printings:
Tempest (Common)

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Hesitation

Enchantment {1}{U} (2)

When a player casts a spell, sacrifice Hesitation and counter that spell.
Gerrard hesitated, looking up at the enemy ship. The future hesitated with him, changed forever by the pause.



Color Identity: U,Blue
Printings:
Stronghold (Uncommon)

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Hoarder's Greed

Sorcery {3}{B} (4)

You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)



Color Identity: B,Black
Printings:
Lorwyn (Uncommon)

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Holy Day

Instant {W} (1)

Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb!"
—Henry Vaughan, "The Night"



Color Identity: W,White
Printings:
Ninth Edition (Common)

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Homarid Warrior

Creature Homarid Warrior   3 / 3   {4}{U} (5)

{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)



Color Identity: U,Blue
Printings:
Fifth Edition (Common)

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Hulking Goblin

Creature Goblin   2 / 2   {1}{R} (2)

Hulking Goblin can't block.
The bigger they are, the harder they avoid work.



Color Identity: R,Red
Printings:
Starter 1999 (Common)

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Icatian Lieutenant

Creature Human Soldier   1 / 2   {W}{W} (2)

{1}{W}: Target Soldier creature gets +1/+0 until end of turn.
To become an officer, an Icatian Soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.

This card is on the reserved list.


Color Identity: W,White
Printings:
Fallen Empires (Rare)

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Impending Disaster

Enchantment {1}{R} (2)

At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.



Color Identity: R,Red
Printings:
Mystery Booster (Rare)

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Indomitable Ancients

Creature Treefolk Warrior   2 / 10   {2}{W}{W} (4)

"Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener."
—The Tale of Odum and Broadbark



Color Identity: W,White
Printings:
Morningtide (Rare)

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Infectious Horror

Creature Zombie Horror   2 / 2   {3}{B} (4)

Whenever Infectious Horror attacks, each opponent loses 2 life.
Not once in the history of Grixis has anyone died of old age.



Color Identity: B,Black
Printings:
Conflux (Common)

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Infernal Contract

Sorcery {B}{B}{B} (3)

Draw four cards. You lose half your life, rounded up.



Color Identity: B,Black
Printings:
Salvat 2005 (Rare)

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Infest

Sorcery {1}{B}{B} (3)

All creatures get -2/-2 until end of turn.



Color Identity: B,Black

Invasion Plans

Enchantment {2}{R} (3)

All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"



Color Identity: R,Red
Printings:
Stronghold (Rare)

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No results found.
Bummer

286 cards found.